JOIN NOW

EXCLUSIVE DISCOUNT

JOIN NOW
SUBSCRIBERS
Lucky Ones Win $10 Off Coupon

10 SUBSCRIBERS DRAWN EVERY MONTH

JOIN NOW

SIGN UP

I want to get information about activities, sales and personal offers
Already have an account?

LOG IN

Remember me Forgot your password?
Not a member? Sign up now

Bind User

Already have an account?

Diablo IV: The Five Areas of the Sanctuary, Experience the Dark Atmosphere

Source:Lootwow

May-08-2023

With Diablo 4, Blizzard wants to reinvent the crisis-ridden land of sanctuary. Each of the world's five explorable areas - Kegistan, Sogren, Rift Mountain, Dry Plains, and Havize - has its own unique terrain, culture, quests, and monsters. Blizzard has gone to great lengths to ensure that these areas are not only fun to explore, but also have a greater sense of realism and narrative unity.

Veteran Diablo players have explored many areas of the Asylum, but this time they are no longer monotonous areas with an emphasis on a single climate or element (such as snow or desert). Each area is biodiverse and has many kinds of unique terrain and threats. The transitions between these areas are also more natural, such as the fading emerald green of one area slowly turning into the dry canyon yellow of another. The villages and villagers better reflect the local cultural characteristics and story context, giving the impression that these areas are self-contained worlds with their own histories, both ancient and recent.

Kegistan

It is an arid land whose appearance is clearly inspired by the Middle East and the Mojave Desert. It was once a thriving civilization, but now all that remains are broken walls covered by sand dunes, with only scattered oases in the desert, but full of threats, like giant scorpions and hordes of bandits. Kegistan (and Havize) is also the home base of the Trinity Church (Triune), a force previously mentioned only in the background setting, this will be their first real appearance in the game.

Blizzard said that players of Diablo 3 will see what Kadian has developed into after the Diablo 3 storyline. While the development team didn't want to dramatize the details - it is, after all, a very important landmark in the campaign - they hinted that the situation might not be ideal.

Sogren

Inspired by the Scottish Highlands, this is a scenic but very wet area for those who like rolling hills and white sand beaches. But beware, the Sogren coastline is lined with drowned corpses (that is, zombies turned into the dead who died at sea), especially at the highest peaks of the continent, where a particularly large number of drowned corpses guard the abandoned lighthouse.

"At the end, there's a giant drowned corpse called the Sea Hag, which is almost their queen," says quest designer Madeleine James. "She's like all the drowned corpses combined times three, and she has swollen body parts, so it'll be interesting to see this enemy at the last minute.

Sogren is the home of the Druids and the Druid Academy, and there will also be a story line related to Bastion here. (Bastion is an online co-op-based quest.) A faction called Knights Penitent has also taken root here, as well as many werewolves and giant spiders who are also residents here. The already desolate and dangerous Misty Wasteland in Diablo 3 has been renamed Blood Moors, so it looks like it's even worse than before.

Harviser

Any good RPG has to have a poison pool, and Havizawa accomplishes this nicely. Blizzard based the game on the swamps of Florida and Europe, and added a lot of poisonous flora and fauna that are bound to make explorers suffer a lot. Perhaps the ugliest enemy in this area is the "Nangari," a new snake-like enemy with human body parts and several heads. "They're weird and scary to look at," said Harrison Pink, senior mission designer and regional director.

A portion of Havize is occupied by the Sacramental Order, a religion of light, which came to Havize in search of sacred sites. After the failed expedition, some of the disillusioned and disgruntled members settled in the town of Zarbinzet. In addition to seeing armor-clad expeditionaries patrolling the area, players will see several old Zakaranum forts that have leaned a bit and are partially mired in the muddy ground.

Rift Mountain

This cold region is ruled by the harsh "Cathedral of Light". The region is loosely based on the Carpathians, and those who are willing to follow the rules of the Cathedral of Light and can tolerate the cold climate of the Rift Mountains (there is a year-round snowstorm in some parts) can live under the protection of the Cathedral of Light.

"One of the cities has a big woodpile dedicated to burning sinners, and it's a normal thing for them to do," Pink said.

Other parts of the Rift Mountains are not frozen year-round. The warmer parts are covered with melting snow, which turns into waterfalls that eventually flow into the waterways of the Harveyside Swamp. In an important main quest, players will visit the Alabaster Monastery of the Cathedral of Light, a heavily fortified fortress tucked away at the top of a towering mountain. Players will make a bone-chilling pilgrimage to reach the monastery to prove their worth. In the process of climbing, you are likely to be attacked by kazira (also known as goatmen) who use ice magic.

Dry Plain

Located between the Sogren and Split Peaks, this region features arid meadows and rugged cliffs, as well as Yellowstone inspired lava rivers, white sand beaches and colorful geothermal hot springs pools. It's not exactly a pleasant place to live, but a group of barbarians managed to settle here after their homeland, Mount Arreat, was destroyed. In terms of threats in this area, cannibal tribes attack caravans carrying valuable water to towns, so you'll also see teams of mercenaries escorting the caravans. The dry plains also have areas of salt marshes that have been dug deep into the earth, which art director Mueller says is not a good idea and hints that it involves a larger story.

While the main campaign is a big adventure that spans all regions, Blizzard says that most of the side missions are completed in one area. So don't assume that the quest you pick up in Harveyside will end up in Rift Peak. The main goal of the side quests is to flesh out the story of each area, reflecting the trials and tribulations people go through, allowing players to get a closer look at the daily lives of the local residents and make additions to the story of the main line. The floor of the dungeon has the characteristics of the area where it is located. In each area, certain monster families use specific elements; for example, in drier areas, more lightning-using enemies are encountered.

While Diablo 4 uses back the super dark tone and aesthetic of Diablo 1 and Diablo 2, Blizzard knows it can't be a world of only sadness. By mixing a variety of art styles in each area, the land of asylum becomes more colorful and will have players jumping at the chance to make their way through the land no matter how many crises lurk here.

After reading the introduction of the five major areas, I believe many players have jumped at the chance. You can pay attention to our website lootwow, which is a professional gold and equipment website, safe and fast. For players who want to Buy Diablo IV Gold, this is definitely a good refueling station.