Strategy Guide for Mythic Plus Dungeons in "Embers of Neltharion"
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In the 11.0 version of World of Warcraft, the seasonal affix "Salarath's Bargain" starts appearing from +2 dungeons. This affix introduces mechanisms that players need to manage, and successfully navigating these challenges grants positive effects for the entire party.
Affix Breakdown by Difficulty Level
+4 Tier: Adds "Fortified" or "Tyrannical" affix, which enhances either trash mobs or bosses, rotating each week.
+7 Tier: Introduces the "Challenger's Risk" affix, increasing the death penalty from 5 seconds to 15 seconds.
+10 Tier: Adds the affix not present in the +4 tier (either "Fortified" or "Tyrannical"). This means from +10 onwards, both affixes will consistently appear.
+12 Tier: The "Bargain" affix is replaced with "Salarath's Deceit," which increases all enemies' health and damage by 20%. This means that the +12 difficulty is 32% more challenging than +11 (10% from one affix and 20% from the other, compounded).
Effect of Salarath's Bargain Affix
The following are the effects of the "Salarath's Bargain" affix:
Salarath's Bargain: Ascension
Tip: Be cautious with knockbacks; avoid freezing the orbs.
Ten "Ascension Orbs" spawn within approximately 3 seconds, appearing randomly within a 10-yard radius of Salarath.
Each orb begins casting "Celestial Ascent" for 3 seconds, which upon completion increases all enemies' haste and movement speed by 10% for 20 seconds (stackable).
Orbs can be destroyed by various crowd control and damage methods (they have a 3,000 absorb shield).
Killing each orb grants all teammates 2% haste and 2% movement speed for 20 seconds (stackable).
When the party exits combat, all Ascension Orbs automatically expire.
Salarath's Bargain: Voidbinder
A "Void Envoy" spawns at the current tank's position. It does not attack but follows the highest threat target and must be killed.
It casts "Dark Prayer," providing 10% damage reduction to all enemies every 3 seconds, stackable up to 9 layers.
The Void Envoy has 1 health but a 10,000 damage absorb shield (scaled for +10 dungeons, unaffected by "Fortified" or "Tyrannical").
Killing it grants all teammates a 10% crit chance and 20% cooldown reduction for 20 seconds.
If not killed within 40 seconds, it disappears, but the damage reduction effect remains for 20 seconds.
Salarath's Bargain: Annihilation
Ten black spheres spawn, targeting enemies, requiring players to intercept them.
They appear approximately 30 yards from the enemy's position.
If an enemy is hit, they gain a 10% damage increase for 20 seconds (stackable).
If a friendly player intercepts a sphere, all teammates receive 2% mastery and 2% leech for 20 seconds (stackable).
Salarath's Bargain: Devour
Defensive dispels (cure poison, disease, magic, etc.).
Healing a player with the debuff for 2 million health (scalable with layers; at +10, it’s close to 600 million).
Applies a debuff to all players, dealing 1% of maximum health as damage per second for 15 seconds.
This debuff can be removed by:
If not removed after 15 seconds, it provides enemies with a healing effect of 2% every 2 seconds for 10 seconds (stackable).
Successfully dispelling grants teammates 4% crit chance and 2% maximum health for 20 seconds (stackable).
Teams can either mix classes to handle dispels or rely on strong healing. If additional dispels are needed, managing this can become particularly challenging.
Conclusion
With these strategies and insights, players can better prepare for the challenges that Mythic Plus dungeons present in Embers of Neltharion. Understanding the affix effects and how to respond effectively is key to navigating through the increasing difficulties as the season progresses. Good luck on your adventures!
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