Throne and Liberty: Game Play Introduction
Source:Lootwow
Mar-31-2023
MMORPGs are games without exact gameplay. Although everyone starts from the same place, some people will go far away to the other side of the world for what they want to see. Some people choose to form groups in order to reach the top of the world. Some choose to accumulate wealth in order to have something. Others enjoy the good times they have with others. This is a world where anyone can create a story in their own way and have fun doing it. This freedom is what we love about MMORPGs, and TL is just such a world. A world where legions are formed based on battles, where competition forms kingship, where LIBERTY enjoys adventure and freedom in the world, and where TL transcends nations and eras and everyone has fun together.
From the roots of LIBERTY, the flower of kingship blossoms under the watering of people to each other, and this is the world of TL. The world is the core element and the beginning of the game, a world created with a huge tissue connection, players can interact with each other without any barriers, underground dungeons usually separate the entrance from the dungeon, and the dungeon is often composed of many layers divided into spaces within the dungeon, all the spaces of TL are combined together, not only can you move to the last layer of the dungeon at once, but also may give help to the players of different layers or It is possible to help or cause harm to players on different levels. All players share the same spatial experience, and it's not just a matter of running from area to area, but of creating your own route through the three-dimensional terrain.
TL aims to present a world where all players can start playing at the same time, write history together, and create countless memories and experiences together. Weather and environment are not only visual effects that enhance the realistic experience, but also living and natural elements that affect the player, a living world, players who know how to use the environment to control the enemy, offering a variety of options, as the environment changes, the terrain will also change, the ecology of monsters may also change, in addition there are game content triggered by such changes, the game is designed The game is designed with natural laws, these phenomena with natural social nature will constantly appear, so players who understand these rules and apply them, can create their own environmental changes. The predictable alternation of day and night enables players to make future game plans, while the unpredictable weather and wind require players to improvise. The environment constantly causes changes and variables, and these changes give the world a sense of vividness and a richer gaming experience. From the past to the present and extending into the future, players can play directly and experience these stories that transcend time to understand the emergence of this world, the countless characters and their stories, and to experience and understand this world for themselves.
Combat is the theme of MMO games, combat is also more than the pursuit of a conclusion, TL will be based on the choice of weapons to determine the role of the player's career, the player will not be restricted by the game's fixed occupation, that is, what weapon you take is what occupation, according to different situations switch weapons, and can combine two weapons to fight at the same time, and by cutting flower weapons to maximize their professional strengths. Or switch weapons to fight according to the opponent's weaknesses to achieve the effect of restraint. In addition, when faced with a dangerous situation, it is reasonable to switch weapons to ensure whether you want to attack or defend. Players can use a variety of functions to adjust the details of the battle. Through the process of different weapon skill combinations, and eventually find the fun of skill combinations. It is the very freedom that TL seeks. However, in order for players to be able to freely choose whether to join the battle or not, TL has set up PVP rules. most of TL is a safe area, and when competitive play such as world boss or area events are opened, the area will become a battle area and players can choose whether to join this competition or not. Since one can know in advance what game content is scheduled for their area, they are able to play strategically, which means they will not be in PVP without warning.
The world of TL is made up of various distinctive regions, and there exist various regional story bases for competitive play. All players in that region, who can participate in regional events, will have a competitive ranking within the 20-minute limit.
Regarding guild wars, there are some objects in TL's game that can only be held by guilds, in this case the prayer stones and the sublime stones. These two are collectively known as occupation stones. Those who hold occupation stones can enhance the abilities of all guild members and gain resources. In order to fight for the occupation stones, you must start a guild war. If you want to gain an advantage in the battle, you must develop a battle strategy, such as mastering the terrain characteristics of the area where the occupation is located, to develop an offensive or defensive route.
In order to meet the needs of players around the world, TL is also extremely well matched to the needs of global players in terms of game character design, with various races and skin tones, even the expressions of NPCs are presented in detail, and an AI face pinching system is also provided. Also in the game can change the appearance of various styles.
Such a vivid and lively world, a world where challenges and competition coexist, is exactly the value of the world that Throne and Liberty strives to defend. We recommend players interested in playing Throne and Liberty to visit lootwow to Buy TL Lucent, to increase the attack and defense power of their weapons and create their own world of TL.