Which class is the best in Throne and Liberty?
Source:Lootwow
Sep-11-2024
Throne and Liberty: Which class is the best?
As everyone knows, Throne and Liberty will launch on Steam on October 2, 2024, with the advance play date starting on September 27th.
So, which classes are suitable for beginner players?
In Throne and Liberty, players aren’t restricted by classes and can switch between them by changing weapons. Many players may feel unsure about which class to pick when they first enter the game. To help with that, Lootwow brings you this guide on class recommendations in Throne and Liberty, hoping to assist everyone.
Class Recommendations in Throne and Liberty:
1. Sword and Shield
Advantages:
The Commander Set grants 22 points of damage reduction and a 10% shield defense rate. The Sword and Shield class boasts high defense, high evasion, and significant damage reduction, as well as abilities to counterattack, push, knockback, and pull enemies. It’s highly mobile, offers taunts, and has strong resistance to control effects, making it a formidable choice.
A key tactic is to activate the shield for counterattacks. Countering is mostly based on the damage reduction, the number of shield blocks, and dodges. If you see a Sword and Shield player glowing purple and with a shield up, it's best to stop attacking immediately.
Stacking shield defense increases both defense and the ability to regenerate health and mana. Damage reduction not only mitigates damage but also reflects it back at opponents.
Disadvantages:
No real damage output.
2. Two-Handed Sword
Advantages:
The General Set grants 150 bonus to melee strikes and 10 extra dash distance, making this a high-end class. It offers high burst damage, long dash distance, and strong control abilities. It becomes even more lethal than the short sword in the late game, capable of dealing devastating blows, such as a 410-power strike that stuns or a 720-power strike that reduces enemy defense, significantly increasing your damage output.
With the set, you get a 15m two-stage dash that makes it more about who strikes first. You also benefit from movement speed bonuses, strong AoE damage, and decent toughness that prevents you from getting killed quickly.
Disadvantages:
If your attack misses, there’s a long downtime, leaving you vulnerable to counterattacks.
3. Short Sword
Advantages:
The Ghost Wolf Set provides 22 extra damage and a 30% chance to trigger secondary weapon effects, making it a strong choice for multiplying your effectiveness.
This class has high evasion, critical hits, and critical damage. It can apply healing debuffs and escape using stealth when overwhelmed, which is practically equal to invincibility. With proper control, you can easily take down healers, mages, or archers.
Disadvantages:
Silence hit chance is insufficient and difficult to increase. Not ideal against crossbows and Sword & Shield users, and Two-Handed Sword users can counter it.
4. Crossbow
Advantages:
It boosts the damage of some classes, creating explosive damage. It can remove soft control effects and, with high random chances for evasion, it’s hard to die. It has mobility and dual-stage dashes.
Disadvantages:
Struggles to deal damage against heavy armor enemies.
5. Longbow
Advantages:
Offers both high-frequency, low-damage attacks and low-frequency, high-damage attacks. It can dispel enemies in groups and provide crowd control. The further the target, the higher the critical hit chance. Even though crit-skills have been nerfed, its damage potential remains among the strongest.
Control abilities include a long-duration but non-hard crowd control with a short cooldown (8 seconds in the late game). If hit, there’s a high chance to trigger a 3000-point shield, which makes it quite tanky.
This class doesn’t need to stack critical stats on purpose, as long as you can cycle through your skills. It can also grant you and your team some protection from critical hits.
Disadvantages:
There’s an attack wind-up animation, and if interrupted, it loses its output. It has no counterplay options against close-range enemies.
6. Staff
Advantages:
Strong mana regeneration and good mobility with a backstep dash. Damage output increases significantly in rainy weather, and its petrify skill can stall enemy elites. It has cooldown reduction abilities that allow for surprise attacks.
Disadvantages:
Weak to silence, poor battlefield survival, and relies on protection from others.
7. Magic Tome
Advantages:
Can heal, boost defense, increase critical hit resistance, and improve healing output. It can apply curses that deal damage over time, reduce enemy damage, and put them to sleep. Players can spread their curses after the sleep effect takes hold.
Disadvantages:
No self-protection methods, low health, and easily killed.
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